I am attempting to make a flappybird style game that is underwater with the PC dodging mines and collecting fish to score points. The issue that I am having is that the mines spawn off screen as intended and fly across the screen, however, they spawn in a straight line. I am following a tutorial as I dont know C# so I am practicing to get knowledge up. But in doing so I am not sure where I am going wrong and google searched yielded no solution.
This is the code for spawning in the mines
private void HandleMineSpawning() {
Timer -= Time.deltaTime;
if (Timer < 0) {
Timer += TimerMax;
float heightEdge = 10f;
float minHeight = offset + heightEdge;
float totalHeight = camSize * 2;
float maxHeight = totalHeight - offset *.5f - heightEdge;
float height = Random.Range(minHeight, maxHeight);
CreateMineOffset(height, offset, mineSpawn);
}
And the code that should create an offset on the Y-axis
private void Awake() {
minelist = new List<Mine>();
TimerMax = 1.5f;
offset = 20;
}
private void CreateMineOffset(float offsetY, float offsetSize, float xPosition) {
CreateMine(offsetY - offsetSize * .5f, xPosition);
CreateMine(camSize * 2f - offsetY - offsetSize * .5f, xPosition);
}