I'm making a ray tracing DX12 renderer, but ComPtr doesn't seem to release properly when I exit the process.(Press the x button to exit the window, or exit via WM_CLOSE or WM_DESTROY)
They are ComPtr and I think I didn't do anything about copying or referencing...
I don't know what's wrong with my code.
here's error codes :
D3D12 WARNING: Live ID3D12Device at 0x000001FB2DBFEF60, Refcount: 15 [ STATE_CREATION WARNING #274: LIVE_DEVICE]
D3D12 WARNING: Live ID3D12CommandQueue at 0x000001FB35FA1520, Name: Unnamed ID3D12CommandQueue: Type=Direct, UniqueId=0x4d33f1f, Refcount: 7, IntRef: 0 [ STATE_CREATION WARNING #570: LIVE_COMMANDQUEUE]
D3D12 WARNING: Live IDXGISwapChain at 0x000001FB360DA1D0, Refcount: 2 [ STATE_CREATION WARNING #275: LIVE_SWAPCHAIN]
D3D12 WARNING: Live ID3D12LifetimeTracker at 0x000001FB360DC050, Refcount: 2, IntRef: 0 [ STATE_CREATION WARNING #1164: LIVE_LIFETIMETRACKER]
D3D12 WARNING: Live ID3D12Fence at 0x000001FB360DC2C0, Name: Internal DXGI Fence, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #580: LIVE_MONITOREDFENCE]
D3D12 WARNING: Live ID3D12CommandAllocator at 0x000001FB360E0530, Name: Internal DXGI CommandAllocator, Refcount: 1, IntRef: 2 [ STATE_CREATION WARNING #571: LIVE_COMMANDALLOCATOR]
D3D12 WARNING: Live ID3D12GraphicsCommandList at 0x000001FB360E0DF0, Name: Internal DXGI CommandList, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #573: LIVE_COMMANDLIST12]
D3D12 WARNING: Live ID3D12Resource at 0x000001FB361455B0, Name: Unnamed Committed ID3D12Resource: Format=R8G8B8A8_UNORM, Dimension=Texture2D, Width=1920, Height=1080, ArraySize: 1, MipLevels=1, UniqueId=0x4d33f39, Refcount: 2, IntRef: 0 [ STATE_CREATION WARNING #575: LIVE_RESOURCE]
D3D12 WARNING: Live ID3D12Resource at 0x000001FB36146190, Name: Unnamed Committed ID3D12Resource: Format=R8G8B8A8_UNORM, Dimension=Texture2D, Width=1920, Height=1080, ArraySize: 1, MipLevels=1, UniqueId=0x4d33f3c, Refcount: 2, IntRef: 0 [ STATE_CREATION WARNING #575: LIVE_RESOURCE]
D3D12 WARNING: Live ID3D12Fence at 0x000001FB36146D70, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #580: LIVE_MONITOREDFENCE]
D3D12 WARNING: Live ID3D12DescriptorHeap at 0x000001FB3614A120, Name: Unnamed ID3D12DescriptorHeap: Type=RTVNumDescriptors=2, UniqueId=0x4d33f70, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #576: LIVE_DESCRIPTORHEAP]
D3D12 WARNING: Live ID3D12CommandAllocator at 0x000001FB3614CFF0, Refcount: 1, IntRef: 2 [ STATE_CREATION WARNING #571: LIVE_COMMANDALLOCATOR]
D3D12 WARNING: Live ID3D12GraphicsCommandList at 0x000001FB3614D8B0, Name: Unnamed ID3D12GraphicsCommandList: Type=Direct, UniqueId=0x4d33f75, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #573: LIVE_COMMANDLIST12]
D3D12 WARNING: Live ID3D12Fence at 0x000001FB361ACAD0, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #580: LIVE_MONITOREDFENCE]
All of them is defined with ComPtr, and program is currently just initializing them with D3D12 APIs.
and here's my github repository: https://github.com/kcjsend2/Chulsu