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I'm using Unreal engine for a personal project, but am running into a problem. I want it so that when you click the button in the center of the screen, the brush from the child image changes. I'd use a "select" node, but I've got thousands of images, so I'd rather feed the code a file location since that would be cleaner and less time consuming. I'm not a complete newby to Unreal, I know how to use visual coding to get the desired file location and turn it into a string. But I haven't got a clue of how to use that string to set the texture of an image.

If there are any questions, feel free to ask.

1 Answers1

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The Get Asset by Object Path node does exactly what you need.

Have a look at this Reddit thread for an example of using this node to retrieve a Texture2D object.

Ilya T
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