I'm using Unreal engine for a personal project, but am running into a problem. I want it so that when you click the button in the center of the screen, the brush from the child image changes. I'd use a "select" node, but I've got thousands of images, so I'd rather feed the code a file location since that would be cleaner and less time consuming. I'm not a complete newby to Unreal, I know how to use visual coding to get the desired file location and turn it into a string. But I haven't got a clue of how to use that string to set the texture of an image.
If there are any questions, feel free to ask.