This is not a duplicate of this question because I need a way to speed up my world without changing deltaTime and have everything happen faster. Why can't I use deltaTime or change it? I'm using the velocity Verlet sympletic integration for the simulation of orbital mechanics and deltaTime is required to be as low as possible for increased precision. Therefore I have it set to Gdx.graphics.getDeltaTime() * 0.001f
. I am using LibGDX in Java and if it is necessary, I am using the Game class to have my screens structured.
What have I tried or thought of?
Using higher order sympletic integrators will not require a smaller deltaTime but are difficult to implement and are my plan B for if this is not possible.