I want a material that won't add alpha of 2 renderers if color's alpha is not 1 when overlapping with the same material. This is to be applied in a UI Image component.
How can I achieve such result with Unity ShaderGraph ? I use Unity 2020.3.16f1
I want a material that won't add alpha of 2 renderers if color's alpha is not 1 when overlapping with the same material. This is to be applied in a UI Image component.
How can I achieve such result with Unity ShaderGraph ? I use Unity 2020.3.16f1