I'm trying the Vulkan tutorial on Wayland. I'm following this turorial: https://vulkan-tutorial.com/Introduction
It is a port of wayland-egl and OpenGL ES 3 to Vulkan. Every steps fine but I have a trouble in final draw frame function.
In recording command buffer, calling vkCmdBeginRenderPass
function not returns just blocked.
This is my entire source code.
Sorry but code is too long so I can't submit the question with the code. Please ignore image loading function and wl_output listener. What I want to do is just draw triangle to the wayland surface.
I'm searched with this keyword but couldn't found.
Is there something wrong? Why program hangs on vkCmdBeginRenderPass
.