I'm working on constraining an IK program so that the normal vector in the end-effector frame is parallel to a known vector in the world-frame, when both are projected to the xy-plane. My initial thought was to use an AddAnglesBetweenVectorsConstraint, but that only allows me to specify the total angle between vectors, and no difference between the different axes. Is there currently a way in Drake to do this?
Edit: it turns out that this was not exactly the problem I needed to solve. In my answer below, I describe the real problem I was solving.