I'm trying to build an in app gallery function where I can screenshot certain widgets in the app and then display it inside the app's internal gallery screen. Currently, I am using the Flutter screenshot package and then I save the screenshot to the Application document directory path. But how do I retrieve the images back and display them later on the app again?
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Please provide enough code so others can better understand or reproduce the problem. – Community Jul 11 '22 at 05:33
1 Answers
1
Here's how I've done it before using the path_provider
package.
(this is only for one image, but you can adapt the code to retrieve multiple images).
Create an uninitialized variable:
Image? image;
then, in the initState:
void initState() {
_loadImage();
super.initState();
}
Here is the _loadImage()
Future<void> _loadImage() async {
final path = await imagePath;
final _doesTheImageExist = File('${path}/qr.png').existsSync();
print(_doesTheImageExist);
if (_doesTheImageExist == true) {
setState(() {
image = Image.file(File("${path}/qr.png"));
});
} else {
print('no');
setState(() {
image = null;
});
}
}
Create a getter to get the image path imagePath
:
Future<String> get imagePath async {
final directory = (await getApplicationDocumentsDirectory()).path;
return '$directory/qr.png';
}
then, create a function to save the image to the device:
Future<void> _captureAndSaveQRCode() async {
final imageDirectory = await imagePath;
await _screenshotController.captureAndSave(imageDirectory,
fileName: 'qr.png');
await _loadImage();
// setState(() {});
}
Here is the complete runnable example:
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:path_provider/path_provider.dart';
import 'package:qr_flutter/qr_flutter.dart';
import 'package:screenshot/screenshot.dart';
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const Scaffold(
body: QrCode(),
),
);
}
}
class QrCode extends StatefulWidget {
const QrCode({Key? key}) : super(key: key);
@override
State<QrCode> createState() => _QrCodeState();
}
class _QrCodeState extends State<QrCode> {
final _screenshotController = ScreenshotController();
Image? image;
@override
Widget build(BuildContext context) {
return Scaffold(
body: image != null
? Center(
child: Padding(
padding: const EdgeInsets.only(
top: 100.0,
),
child: Column(
children: [
image!,
],
),
))
: Center(
child: Column(
children: [
TextButton(
onPressed: _captureAndSaveQRCode,
child: Text("Save QrCode")),
Screenshot(
controller: _screenshotController,
child: _buildQRImage('data'))
],
),
),
);
}
Widget _buildQRImage(String data) {
return QrImage(
data: data,
size: 250.0,
version: QrVersions.auto,
errorCorrectionLevel: QrErrorCorrectLevel.H,
gapless: false,
foregroundColor: Colors.black,
backgroundColor: Colors.white,
);
}
Future<String> get imagePath async {
final directory = (await getApplicationDocumentsDirectory()).path;
return '$directory/qr.png';
}
Future<void> _loadImage() async {
final path = await imagePath;
final _doesTheImageExist = File('${path}/qr.png').existsSync();
print(_doesTheImageExist);
if (_doesTheImageExist == true) {
setState(() {
image = Image.file(File("${path}/qr.png"));
});
} else {
setState(() {
image = null;
});
}
}
Future<void> _captureAndSaveQRCode() async {
final imageDirectory = await imagePath;
await _screenshotController.captureAndSave(imageDirectory,
fileName: 'qr.png');
await _loadImage();
}
@override
void initState() {
_loadImage();
super.initState();
}
}

MendelG
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@mango My mistake, correct, this is only for one image, but you can adapt this approach for _all_ images. – MendelG Jul 10 '22 at 14:07
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