I am surprised that the compiler does not generate a warning about calling a global actor 'MyActor'-isolated instance method in a synchronous nonisolated context (i.e. the closure). It would appear that the compiler is confused by the closure syntax within an actor isolated method.
Anyway, you can wrap it in a Task
and it should run that on the appropriate actor:
@MyActor func doSomething(undoManager: UndoManager) {
// Do something here
undoManager.registerUndo(withTarget: self) { target in
Task { @MyActor in
target.reverseSomething(undoManager: undoManager)
}
}
}
That having been said, I have found erratic UndoManager
behavior when using it from a background thread (i.e., not on the main actor).
So, especially because undo/redo is behavior generally initiated from the UI (on the main thread), I would keep it on the main thread, and only run the desired work on another actor. E.g.:
struct ContentView: View {
@StateObject var viewModel = ViewModel()
@State var input: String = ""
var body: some View {
VStack {
TextField(text: $input) {
Text("enter value")
}
Button("Add record") {
viewModel.addAndPrepareUndo(for: input)
input = ""
}.disabled(input.isEmpty)
Button("Undo") {
viewModel.undo()
}.disabled(!viewModel.canUndo)
Button("Redo") {
viewModel.redo()
}.disabled(!viewModel.canRedo)
}
.padding()
}
}
@globalActor actor MyGlobalActor {
static let shared = MyGlobalActor()
}
@MainActor
class ViewModel: ObservableObject {
@MyGlobalActor
var values: [String] = []
@Published var canUndo = false
@Published var canRedo = false
private var undoManager = UndoManager()
func undo() {
undoManager.undo()
updateUndoStatus()
}
func redo() {
undoManager.redo()
updateUndoStatus()
}
func updateUndoStatus() {
canUndo = undoManager.canUndo
canRedo = undoManager.canRedo
}
func addAndPrepareUndo(for newValue: String) {
undoManager.registerUndo(withTarget: self) { [weak self] target in
guard let self else { return }
self.removeAndPrepareRedo(for: newValue)
}
updateUndoStatus()
Task { @MyGlobalActor in
values.append(newValue)
print(#function, values)
}
}
func removeAndPrepareRedo(for revertValue: String) {
undoManager.registerUndo(withTarget: self) { [weak self] target in
guard let self else { return }
self.addAndPrepareUndo(for: revertValue)
}
updateUndoStatus()
Task { @MyGlobalActor in
values.removeLast()
print(#function, values)
}
}
}
Now, this is a somewhat contrived example (for something this simple, we wouldn't have a simply array on a global actor), but hopefully it illustrates the idea.
Or, you can use a non-global actor:
struct ContentView: View {
@StateObject var viewModel = ViewModel()
@State var input: String = ""
var body: some View {
VStack {
TextField(text: $input) {
Text("enter value")
}
Button("Add record") {
viewModel.addAndPrepareUndo(for: input)
input = ""
}.disabled(input.isEmpty)
Button("Undo") {
viewModel.undo()
}.disabled(!viewModel.canUndo)
Button("Redo") {
viewModel.redo()
}.disabled(!viewModel.canRedo)
}
.padding()
}
}
@MainActor
class ViewModel: ObservableObject {
var model = Model()
@Published var canUndo = false
@Published var canRedo = false
private var undoManager = UndoManager()
func undo() {
undoManager.undo()
updateUndoStatus()
}
func redo() {
undoManager.redo()
updateUndoStatus()
}
func updateUndoStatus() {
canUndo = undoManager.canUndo
canRedo = undoManager.canRedo
}
func addAndPrepareUndo(for newValue: String) {
undoManager.registerUndo(withTarget: self) { [weak self] target in
guard let self else { return }
self.removeAndPrepareRedo(for: newValue)
}
updateUndoStatus()
Task {
await model.append(newValue)
await print(#function, model.values())
}
}
func removeAndPrepareRedo(for revertValue: String) {
undoManager.registerUndo(withTarget: self) { [weak self] target in
guard let self else { return }
self.addAndPrepareUndo(for: revertValue)
}
updateUndoStatus()
Task {
await model.removeLast()
await print(#function, model.values())
}
}
}
actor Model {
private var strings: [String] = []
func append(_ string: String) {
strings.append(string)
}
func removeLast() {
strings.removeLast()
}
func values() -> [String] {
strings
}
}