is there a way to see the raycasts you put out in the scene? I imagine if there is a way its pretty simple, but I can't seem to find it. its not 100% necessary, but it would make experimenting with this engine easier and funner.
Asked
Active
Viewed 71 times
1 Answers
0
Yes, just use debug=True
Example:
hit_info = raycast(Vec3(0,0,0), Vec3(0,0,1), distance=5, debug=True)

pokepetter
- 1,383
- 5
- 8
-
yea, I figured it was something simple like that. Thank you. – minmcmarkem term Jul 05 '22 at 20:02