-2

is there a way to see the raycasts you put out in the scene? I imagine if there is a way its pretty simple, but I can't seem to find it. its not 100% necessary, but it would make experimenting with this engine easier and funner.

1 Answers1

0

Yes, just use debug=True

Example:

hit_info = raycast(Vec3(0,0,0), Vec3(0,0,1), distance=5, debug=True)
pokepetter
  • 1,383
  • 5
  • 8