I'm working on a custom interpreter for fun ;) What I have so far is assigning variables, defining and calling functions, arrays, loops, if blocks etc... I've started adding OOP elements to my language and I'm having trouble implementing the "this" / "self" keyword. I just cannot figure out a solution to this problem. I've thought about a few solutions:
- a class stores it's instances (as a dictionary) and when the "this" keyword appears, the interpreter ignores "private" and "public" keywords (to call a private method from a public one), creates a call to the method referenced by "this" and returns.
- the "this" keyword is a reference which under the hood is the instance itself, but the method access modifiers are dropped for that call. this is similar to the first one, but I cannot think of anything better.
Also it would be nice if you knew C# (primarly) or C++, since I'm heavily relying on OOP to create my interpreter.
heres a small sample of code that I would like to implement:
struct Dog has
pub prop age;
prv def bark() do
println "woof woof";
end
pub def run(dist) do
loop 0 to $dist with "d" do
println ("the dog ran " + string $d) + " meters";
$self.bark();
end
end
end
def main(args) do
new Dog -> $dog;
7 -> $dog.age;
println $dog.age;
$dog.run 30;
end
notice that the bark() method is "prv" (private). I would like to know how can I make the struct be aware of it's instances so I can make the dog bark each time it runs (calling a private method from a public method).
Thanks in advance