I am working on an ImGui project, and am trying to find a way to create custom key binds. I thought of just listing every single VK key code in a massive,
if
statement, but not only would that be bulky, but I would also not take certain keys such as some unique mouse buttons or any other key I may end up missing. I want a function that will store the next mouse or keyboard input into an integer, without the use of a predefined set of available inputs. I want to dynamically recognize any input key.
Minimal example:
const char* cbind0 = "none";
static bool bbind0 = false;
static int ibind0;
if (ImGui::Button(cbind0))
bbind0 = true
if (bbind0 == true)
{
cbind0 = "press any key...";
CopyNextInputTo(ibind0); // Function to copy pressed key to our integer
}
This code would show up as a box in the GUI, and then the integer ibind0
which is containing our now determined keybind, will be used like so:
static bool option = false;
if (GetAsyncKeyState(ibind0) & 1)
{
option =! option;
}
And now we can toggle our option on and off either using a GUI checkbox or by pressing the user-determined key. The only problem now being I have no clue how to dynamically record all possible inputs! Does anyone know any possible functions or methods? Thanks!