1, 2, 3, 4
is the behavior that is expected.
The specs ask to
Wait until any invocations of this algorithm that had the same global and orderingIdentifier, that started before this one, and whose milliseconds is equal to or less than this one's, have completed.
So any call to setTimeout
that were both made before, and had their milliseconds set to a lower value should be called first.
Firefox, Safari, and the current stable channel of Chrome all do this.
So when the event loop gains control again, it sees that all the timers are ready to be called, and it queues tasks for each, in this scheduled called order:
"1": scheduled-time = t=0 + 0 = 0
"2": scheduled-time = t=0 + 100 = 100
"3": scheduled-time = t=200 + 0 = 300
"4": scheduled-time = t=400 + 0 = 400
But, what Chrome apparently used to do and still does in its other branches is that they only do look at the milliseconds param to do the ordering and ignore the first "that started before this one" condition.
So in there we've got,
"1": milliseconds = 0
"3": milliseconds = 0
"4": milliseconds = 0
"2": milliseconds = 100
Below is a rewrite of this logic:
// We use a MessageChannel to hook on each iteration of the event loop
function postTask(cb) {
const channel = postTask.channel ??= new MessageChannel();
const { port1, port2 } = channel;
port1.addEventListener("message", (evt) => { cb() }, { once: true });
port1.start();
port2.postMessage("");
}
const timers = new Set();
let ended = false; // So we can stop our loop after some time
function timeoutChecker() {
const now = performance.now();
const toCall = Array.from(timers)
.filter(({ startTime, millis }) => startTime + millis <= now)
.sort((a, b) => a.millis - b.millis);
while(toCall.length) {
const timer = toCall.shift();
timers.delete(timer);
timer.callback();
}
if (!ended) {
postTask(timeoutChecker);
}
}
function myTimeout(callback, millis) {
const startTime = performance.now();
timers.add({ startTime, millis, callback });
}
// Begin our loop
postTask(timeoutChecker);
// OP's code
function run() {
myTimeout(() => console.log("1"), 0);
myTimeout(() => console.log("2"), 100);
let start = Date.now();
while (Date.now() - start < 200) {
// do nothing
}
myTimeout(() => {
console.log("3");
}, 0);
start = Date.now();
while (Date.now() - start < 200) {
// do nothing
}
myTimeout(() => {
console.log("4");
}, 0);
}
run();
// all should be done after 1s
setTimeout(() => ended = true, 1000);
As for why you sometimes may see "2"
before "4"
in Chrome and node.js, it's because they do clamp 0ms timeout to 1ms (thought they're working on removing this in Chrome). So when the event loop gains control at t=400
, this log("4") timeout may not have met the timer condition yet.
Finally about Chrome's branch thing, I must admit I'm not sure at all what happens there. Running a bisect (against Canary branch) I couldn't find a single revision where the current stable branch behavior happens, so this must be a branch settings thing.