So for the last collision of my tron program, I want to record every movement each of my turtles makes into a set. Then I want to compare the set to the current position of the other turtle. How do I make that set?
Something like this:
positions_travelled_red = {(red.xcor(), red.ycor()), etc...)}
positions_travelled_blue = {(blue.xcor(), blue.ycor()), etc...)}
if positions_blue in positions_traveled_red:
print("Red wins")
How do I get all the positions into "positions_travelled_red"?
This is what I tried (and failed):
red_direction = none
blue_direction = none
positions_traveled_r = {(red_player.xcor(), red_player.ycor())}
while move_player(red_player, red_direction):
positions_traveled_r.add((red_player.xcor(), red_player.ycor()))
Here is the move players function
def move_player(player, direction):
if direction == 'up':
player.setheading(90)
player.forward(5)
elif direction == 'down':
player.setheading(270)
player.forward(5)
elif direction == 'left':
player.setheading(180)
player.forward(5)
elif direction == 'right':
player.setheading(0)
player.forward(5)
In that code above, when I tried printing one of the sets it just gave me the starting position of the turtle and didn't add anything.
Here is my full code if you want to look at it:
def TronGame():
#Border
#box = Turtle()
#box.ht()
#box.color('purple')
#box.speed('fastest')
#box.pensize(10)
# box.pu()
# box.goto(-1*height, -1*width)
# box.pd()
# for i in range(4):
# box.forward(height)
# box.left(90)
# box.forward(width)
# box.left(90)
#Blue Player movements
def blue_up():
global blue_direction
blue_direction = 'up'
def blue_down():
global blue_direction
blue_direction = 'down'
def blue_left():
global blue_direction
blue_direction = 'left'
def blue_right():
global blue_direction
blue_direction = 'right'
#Red player Movemnts
def red_up():
global red_direction
red_direction = 'up'
def red_down():
global red_direction
red_direction = 'down'
def red_left():
global red_direction
red_direction = 'left'
def red_right():
global red_direction
red_direction = 'right'
#Player movements
def move_player(player, direction):
if direction == 'up':
player.setheading(90)
player.forward(5)
elif direction == 'down':
player.setheading(270)
player.forward(5)
elif direction == 'left':
player.setheading(180)
player.forward(5)
elif direction == 'right':
player.setheading(0)
player.forward(5)
# Helper function to print end of game message
def game_over(message):
TurtleCrash = turtle.Turtle(visible=False)
TurtleCrash.color("white")
style = ('Arial', 25, 'italic')
TurtleCrash.write(f"{message}\nGame over!", font=style, align='center')
def collisions():
global red_player
global blue_player
x_blue, y_blue = blue_player.xcor(), blue_player.ycor()
x_red, y_red = red_player.xcor(), red_player.ycor()
message_turtle = turtle.Turtle(visible=False)
message_turtle.color("white")
collision_text = ""
if(math.isclose(x_blue, x_red, abs_tol=10.0) and
math.isclose(y_blue, y_red, abs_tol=10.0)):
collision_text = "Red and Blue Crashed!\nGame over!"
if x_blue > width/2 or x_blue < -1*width/2:
collision_text = "Blue went out of bounds.\nRed wins!"
if y_blue > height/2 or y_blue < -1*height/2:
collision_text = "Blue went out of bounds.\nRed wins!"
if x_red > width/2 or x_red < -1*width/2:
collision_text = "Red went out of bounds.\nBlue wins!"
time.sleep(2)
if y_red > height/2 or y_red < -1*height/2:
collision_text = "Red went out of bounds.\nBlue wins!"
if collision_text:
message_turtle.write(collision_text,font=('Arial', 25, 'italic'), align='center')
if blue_player.pos in positions_traveled_r:
collision_text = "Red wins"
if red_player.pos in positions_traveled_b:
collision_text = "Blue wins"
return False
def MainTron():
global screen
global blue_player
global red_player
screen = turtle.Screen()
screen.setup(width, height)
screen.bgpic('TronBg.png')
screen.bgcolor('black')
screen.addshape('BlueBike.gif')
screen.addshape('RedBike.gif')
blue_player = turtle.Turtle()
blue_player.shape('BlueBike.gif')
blue_player.pencolor("blue")
blue_player.pensize(3)
blue_player.pu()
blue_player.goto(-1*(width)/3, height/8)
blue_player.pd()
red_player = turtle.Turtle()
red_player.shape('RedBike.gif')
red_player.pencolor("red")
red_player.pensize(3)
red_player.pu()
red_player.goto(width/3, height/8)
red_player.pd()
while True:
RInstruction = turtle.Turtle(visible=False)
RInstruction.color("red")
style = ('Arial', 12, 'bold')
RInstruction.write("↑↓→← to move", font=style, align='Left')
BInstruction = turtle.Turtle(visible=False)
BInstruction.color("blue")
style = ('Arial', 15, 'bold')
BInstruction.write("WASD to move", font=style, align='Right')
break
for x in range(5):
my_turtle = turtle.Turtle(visible=False)
my_turtle.color("white")
style = ('Arial', 25, 'italic')
my_turtle.write(5-x, font=style, align='center')
time.sleep(1)
my_turtle.undo()
screen.listen()
screen.onkey(red_up, "Up")
screen.onkey(red_down, "Down")
screen.onkey(red_left, "Left")
screen.onkey(red_right, "Right")
screen.onkey(blue_up, "w")
screen.onkey(blue_down, "s")
screen.onkey(blue_left, "a")
screen.onkey(blue_right, "d")
def gameloop():
move_player(red_player, red_direction)
move_player(blue_player, blue_direction)
# Check for a collision. End game if there is one
if collisions():
return
#Repeat after 16ms (0.016s) (1000ms/16ms = 62.5 FPS)
screen.ontimer(gameloop, 16)
screen.ontimer(gameloop, 250)
gameloop()
screen.mainloop()
MainTron()
TronGame()