I have following code in which I wand to load images. But whenever I Run the code other fields in collection are found empty and only one image is found in all collection data, & The following error is generated. IndexOutOfRangeException: Index was outside the bounds of the array. (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object)
Below is my code :
[System.Serializable]
public class CollectionDataClass
{
public string name;
public string id;
public string thumbnail;
public Texture2D collectionImage;
}
[System.Serializable]
public class DataClass
{
[SerializeField] public CollectionDataClass[] collectionDataClass;
}
[SerializeField] private DataClass[] DataClassArray;
public IEnumerator BookCatogary(string reqParameter)
{
BookCatogaryBodyClass BookCatogryClass = new BookCatogaryBodyClass(reqParameter);
string json = JsonConvert.SerializeObject(BookCatogryClass);
Debug.Log("==========================>" + json);
var req = new UnityWebRequest(bookCategaryAPI, "POST");
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes(json);
req.uploadHandler = (UploadHandler)new UploadHandlerRaw(jsonToSend);
req.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
req.SetRequestHeader("Content-Type", "application/json");
yield return req.SendWebRequest();
if (req.isNetworkError)
{
Debug.Log("Error While Sending: " + req.error);
}
else
{
Debug.Log("Received: " + req.downloadHandler.text);
string temp = req.downloadHandler.text;
bookCatogaryObject = JsonConvert.DeserializeObject<BookCatogaryReceivedDataClass>(temp);
catogaryCount = bookCatogaryObject.Data.Rows.Count;
GetCatogariesName(catogaryCount);
GenerateCollectionData();
}
}
public void GenerateCollectionData()
{
DataClassArray = new DataClass[bookCatogaryObject.Data.Rows.Count];
for (int i = 0; i <= bookCatogaryObject.Data.Rows.Count; i++)
{
DataClassArray[i] = new DataClass();
DataClassArray[i].collectionDataClass = new CollectionDataClass[bookCatogaryObject.Data.Rows[i].String.Count];
for (int m = 0; m < bookCatogaryObject.Data.Rows[i].String.Count; m++)
{
DataClassArray[i].collectionDataClass[m] = new CollectionDataClass();
DataClassArray[i].collectionDataClass[m].name = bookCatogaryObject.Data.Rows[i].String[m].CollectionTitle;
DataClassArray[i].collectionDataClass[m].id = bookCatogaryObject.Data.Rows[i].String[m].Id;
DataClassArray[i].collectionDataClass[m].thumbnail = bookCatogaryObject.Data.Rows[i].String[m].CollectionThumbnail;
StartCoroutine(DownloadImage(mediaUrl: DataClassArray[i].collectionDataClass[m].thumbnail , bookCatogaryObject.Data.Rows[i].String.Count));
}
}
}
IEnumerator DownloadImage(string mediaUrl, int count)
{
UnityWebRequest request = UnityWebRequestTexture.GetTexture(mediaUrl);
yield return request.SendWebRequest();
if (request.isNetworkError || request.isHttpError)
Debug.Log(request.error);
else
{
//collectionImage = ((DownloadHandlerTexture)request.downloadHandler).texture;
//collectionImageContainer[count] = collectionImage;
for (int i = 0; i <= bookCatogaryObject.Data.Rows.Count; i++)
{
DataClassArray[i] = new DataClass();
DataClassArray[i].collectionDataClass = new CollectionDataClass[bookCatogaryObject.Data.Rows[i].String.Count];
for (int m = 0; m < bookCatogaryObject.Data.Rows[i].String.Count; m++)
{
DataClassArray[i].collectionDataClass[m] = new CollectionDataClass();
DataClassArray[i].collectionDataClass[m].collectionImage = ((DownloadHandlerTexture)request.downloadHandler).texture;
}
}
}
}