My code currently draws the 2 tron bikes and each of the players can move them with the WASD and up down left right keys. Right now if you play the game anyone can start playing at any time they want to, there's no specific "starting" time or a countdown of sorts. There's also no way to end the game but I'll sort that out later, I'm just wondering how to get a countdown to get my game started.
def tron():
blueplayer = turtle.Turtle()
redplayer = turtle.Turtle()
screen = turtle.Screen()
blueplayer.speed(10)
redplayer.speed(10)
screen.setup(600, 600)
screen.bgpic('TronBg.png')
screen.bgcolor('black')
screen.addshape('BlueBike.gif')
screen.addshape('RedBike.gif')
blueplayer.shape('BlueBike.gif')
redplayer.shape('RedBike.gif')
redplayer.pencolor("red")
redplayer.pensize(4)
blueplayer.pencolor("blue")
blueplayer.pensize(4)
redplayer.pu()
blueplayer.pu()
blueplayer.goto(-200, 50)
redplayer.goto(200, 50)
redplayer.pd()
blueplayer.pd()
def RedUp():
blueplayer.tilt(90)
while True:
blueplayer.setheading(90)
blueplayer.forward(1)
def BlueUp():
redplayer.tilt(90)
while True:
redplayer.setheading(90)
redplayer.forward(100)
def RedDown():
blueplayer.tilt(270)
while True:
blueplayer.setheading(270)
blueplayer.forward(1)
def BlueDown():
redplayer.tilt(270)
while True:
redplayer.setheading(270)
redplayer.forward(1)
def RedLeft():
blueplayer.tilt(180)
while True:
blueplayer.setheading(180)
blueplayer.forward(1)
def BlueLeft():
redplayer.tilt(180)
while True:
redplayer.setheading(180)
redplayer.forward(1)
def RedRight():
while True:
blueplayer.setheading(0)
blueplayer.forward(1)
def BlueRight():
while True:
redplayer.setheading(0)
redplayer.forward(1)
screen.listen()
screen.onkey(RedUp, "w")
screen.onkey(RedDown, "s")
screen.onkey(RedLeft, "a")
screeb.onkey(RedRight, "d")
screen.onkey(BlueUp, "Up")
screen.onkey(BlueDown, "Down")
screen.onkey(BlueLeft, "Left")
screen.onkey(BlueRight, "Right")
screen.mainloop()
tron()