I'm trying to make a function and keybind so whenever I press "w" the object moves up 15 pixels, but when not only does the keybind not work, the object appears to have already moved up those 15 pixels from it's original position:
from turtle import *
# Screen
win = turtle.Screen()
win.title("Runner")
win.bgcolor("white")
win.setup(width=800, height=600)
win.tracer(0)
# Floor
square1 = turtle.Turtle()
square1.speed(0)
square1.shape("square")
square1.shapesize(stretch_wid=0.3, stretch_len=50)
square1.color("black")
square1.penup()
square1.goto((0, -150))
win.update()
# Player
player1 = turtle.Turtle()
player1.shape("circle")
player1.color("red")
player1.speed(30)
player1.penup()
player1.goto(0,-136)
win.update()
# bindings and functions
def playermove():
y = player1.ycor()
y += 15
player1.sety(y)
win.onkeypress(playermove(), "w")
win.listen()
while True:
win.update()```