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I recently upgraded a project from SRP to URP but now transparent objects no longer cast shadows (even when alpha is 1). I want transparent materials to behave similar to SRP's 'transparent' or 'fade' materials. Also this issue occurs in Unity 2021 LTS and 2022 (Apple Silicon)

Opaque material: opaque

Transparent Material: transparent

Also here's the material's properties seen in the inspector: material properties

  • I also posted this issue on Unity's forum so there might be an answer there if someone else ran into this issue: https://forum.unity.com/threads/transparent-material-not-casting-shadows.1295364/ –  Jun 14 '22 at 09:18

0 Answers0