I found an open source project in haxe using lime/openfl, msignal, and hxcpp. Problem is, I have never in my life used haxe before. But I use python all the time at work (although I couldnt say I am a master by any means). All information I can find uses a build.hxml file and/or specifies a main class. This class uses a xml file to build it (just running it took me a few hours to figure out). Id much rather not learn haxe if I could avoid it, so if any of you have some insight to share on how I could convert this haxe/hxcpp to python, that would be fantastic as trying the haxe dot.path --python dot.path
stuff im finding online is not working.
Also note, this is entirely for fun. Just something to save me some time prepping for dnd campaign. That being said, I happen to be okayish at programming and was hoping this wouldnt be too difficult and save time overall. If most of you think it would be easier just to learn haxe, maybe ill just do that or scrap the whole idea.
For reference the original: random city map generator
and the source code