I would like to take a picture of a fullscreen direct3D game. I know I need to create an "overlay" which is harder in c# and I found out that using printscreen (and than pasting it in mspaint) does capture the game window.
I ended up with this unstable code :
try
{
SendKeys.SendWait("{PRTSC}");
Thread.Sleep(100);
if (Clipboard.ContainsImage())
return Clipboard.GetImage();
}
catch (Exception)
{
throw;
}
Bitmap bitmap = new Bitmap(1, 1);
return bitmap;
This code sometimes work, sometimes it throws an ExternalException and sometimes and Clipboard.ContainsImage() returns false and it simply returns a 1,1 sized image.
I would like to try and improve that code so I won't have to rely on the time it takes to copy something to the clipboard (with thread.sleep(20000), it'll work but this code is just a part of a larger code that executes every 800ms).
So I need ideas on how to send keys more reliably or get the that method printscreen uses.