I asked this question before here, but I want to ask something else on the topic. In Direct-X 12, does it default to multi-adapter and if so, where does it happen and how can I prevent it?
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You are not even doing any multi-adaptering, it's not the default, nor can it happen implicitly with DX12, so you can't prevent it either. – Ext3h Jun 09 '22 at 10:16