I'm using python 3.8, Windows 10, Ursina.
I have a custom 3D model, created with this tool. When exporting, it includes an MTL file (which I'm guessing it uses to store the shape colors).
When I go to load it in Ursina, it gives me the following error:
:gobj(error): Texture::read() - couldn't read: <path>/friendly.mtl
:gobj(error): Texture "<path>/friendly.mtl" exists but cannot be read.
:gobj(error): Texture extension "mtl" is unknown. Supported texture types:
Where <path> is my (correct) folder path.
How can I load the MTL file into Ursina and apply it to my custom model?