I am still new to coding in unity, so please be gentle XD ... I want to make a raycast that is hitting a collider to start a new raycast with the same direction but not starting from the point where it has hit, but just slightly forward along its direction (like a few centimeters or so, or whatever that might be in unity units ^^) ... the code snippet shows the second raycast after the first hit:
Physics.Raycast(firsthit.point, direction, out var hit, distance, HitLayerMask, QueryTriggerInteraction.Ignore)
So I figure I need to change the "firsthit.point" value(s) somehow using the "direction", but I just cant figure out how exactly. Any help would be highly appreciated.
Thanks, ANB_Seth