There was a problem with audio playing in the exported instance of the game. The sound is played using the AudioStreamPlayer node. I export the game to html5 and run it either on a local server or on any service that executes html code. If during the game you minimize the browser, change the tab, make the game window NOT active, then all game processes are suspended, that is: the movement of all objects does not occur, all timers are suspended. BUT the music continues to play. I tried to handle a focus Notification , an input handle with a cursor to turn off the music, but this is not an option, because if you minimize the browser via alt + tab while on the tab with the game, then the focus does not go away and the input is still waiting (while as I said earlier, all other processes related to movement and the timer are suspended).
How stop this audio stream in this case? thanks