I have two scene loaded additively. In each scene, there is an Environment Lighting Intensity Multiplier
value.
I have found how to set this value in code, which is RenderSettings.ambientIntensity
. But it seems that only the first scene's ambient intensity is set when setting this variable.
Which ambient intensity is used when two scenes are loaded addtively? And how do I make sure the Environment Lighting Intensity Multiplier
is set to the value I want in this situation? Thank you.
I am using URP and Unity2022.1.0f1.