I am trying to first connect two WebRTC peers. Once the connection is established I want to give the users on both sides the option to enable/disable video and audio. This should happen without triggering the signaling process again.
I do run into an issue though: If I call replaceTrack(audioTack) the remote peer will not playback audio until I also call replaceTrack(video).
I am unsure why this happen and can not find any clue in the documentation. It does play fine after 10 seconds once I also attach the video track. Without video track there is no audio playback. Why?
function createVideoElement() {
const vid = document.createElement("video")
vid.width = 320;
vid.controls = true;
vid.autoplay = true;
const root = document.body;
document.body.appendChild(vid);
return vid;
}
async function RunTestInit() {
console.log("get media access");
const p1_stream_out = await navigator.mediaDevices.getUserMedia({
video: true,
audio: true
});
const p2_stream_out = await navigator.mediaDevices.getUserMedia({
video: true,
audio: true
});
console.log("stream setup");
const p1_stream_in = new MediaStream();
const p2_stream_in = new MediaStream();
const p1_video_in = createVideoElement();
const p2_video_in = createVideoElement();
console.log("peer setup");
const p1 = new RTCPeerConnection();
const p2 = new RTCPeerConnection();
const p1_tca = p1.addTransceiver("audio", {
direction: "sendrecv"
});
const p1_tcv = p1.addTransceiver("video", {
direction: "sendrecv"
});
p1.onicecandidate = (ev) => {
p2.addIceCandidate(ev.candidate);
}
p2.onicecandidate = (ev) => {
p1.addIceCandidate(ev.candidate);
}
p1.onconnectionstatechange = (ev) => {
console.log("p1 state: ", p1.connectionState);
}
p2.onconnectionstatechange = async (ev) => {
console.log("p2 state: ", p2.connectionState);
}
p1.onnegotiationneeded = () => {
//triggers once
console.warn("p1.onnegotiationneeded");
}
p2.onnegotiationneeded = () => {
//should never trigger
console.warn("p2.onnegotiationneeded");
}
p1.ontrack = (ev) => {
console.log("p1.ontrack", ev);
p1_stream_in.addTrack(ev.track);
p1_video_in.srcObject = p1_stream_in;
}
p2.ontrack = (ev) => {
console.log("p2.ontrack", ev);
p2_stream_in.addTrack(ev.track);
p2_video_in.srcObject = p2_stream_in;
}
console.log("signaling");
const offer = await p1.createOffer();
await p1.setLocalDescription(offer);
await p2.setRemoteDescription(offer);
const p2_tca = p2.getTransceivers()[0];
const p2_tcv = p2.getTransceivers()[1];
p2_tca.direction = "sendrecv"
p2_tcv.direction = "sendrecv"
const answer = await p2.createAnswer();
await p2.setLocalDescription(answer);
await p1.setRemoteDescription(answer);
console.log("signaling done");
//send audio from p2 to p1 (direction doesn't matter)
//after this runs nothing will happen and no audio plays
setTimeout(async () => {
await p2_tca.sender.replaceTrack(p2_stream_out.getAudioTracks()[0]);
console.warn("audio playback should start now but nothing happens");
}, 1000);
//audio starts playing once this runs
setTimeout(async () => {
//uncomment this and it works just fine
await p2_tcv.sender.replaceTrack(p2_stream_out.getVideoTracks()[0]);
console.warn("now audio playback starts");
}, 10000);
}
function start() {
setTimeout(async () => {
console.log("Init test case");
await RunTestInit();
}, 1);
}
Same example in the js fiddle (needs camera and microphone access): https://jsfiddle.net/vnztcx5p/5/
Once audio works this will cause an echo.