java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Version '2020.3.14f1 (d0d1bb862f9d)', Build type 'Release', Scripting Backend 'mono', CPU 'armeabi-v7a' Build fingerprint: 'HUAWEI/ANA-AN00/HWANA:10/HUAWEIANA-AN00/102.0.0.236C00:user/release-keys' Revision: '0' ABI: 'arm' Timestamp: 2022-05-17 17:02:37+0800 pid: 11322, tid: 13025, name: UnityMain >>> com.hwen.egg <<< uid: 10270 signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0 Cause: null pointer dereference r0 b7d0d000 r1 00ffffe9 r2 00000001 r3 00ffffdc r4 00000000 r5 00000000 r6 00000010 r7 00420000 r8 00400001 r9 ec6eb17c r10 00400011 r11 00001d10 ip bbb87420 sp ba47a8e8 lr bade8ca1 pc bb497e32
backtrace:
#00 pc 00953e32 /data/app/com.hwen.egg-kLmp4gehHdP02YIKdyPSiw==/lib/arm/libunity.so
#01 pc 002a4c9d /data/app/com.hwen.egg-kLmp4gehHdP02YIKdyPSiw==/lib/arm/libunity.so
#02 pc 002a1307 /data/app/com.hwen.egg-kLmp4gehHdP02YIKdyPSiw==/lib/arm/libunity.so
#03 pc 002a121d /data/app/com.hwen.egg-kLmp4gehHdP02YIKdyPSiw==/lib/arm/libunity.so
#04 pc 00399cc1 /data/app/com.hwen.egg-kLmp4gehHdP02YIKdyPSiw==/lib/arm/libunity.so
#05 pc 000bbf4d /data/app/com.hwen.egg-kLmp4gehHdP02YIKdyPSiw==/lib/arm/libunity.so
#06 pc 001cb68f /data/app/com.hwen.egg-kLmp4gehHdP02YIKdyPSiw==/lib/arm/libunity.so
#07 pc 002f62cb /data/app/com.hwen.egg-kLmp4gehHdP02YIKdyPSiw==/lib/arm/libunity.so
#08 pc 002f6ae7 /data/app/com.hwen.egg-kLmp4gehHdP02YIKdyPSiw==/lib/arm/libunity.so
#09 pc 0087ac77 /data/app/com.hwen.egg-kLmp4gehHdP02YIKdyPSiw==/lib/arm/libunity.so
#10 pc 00877da3 /data/app/com.hwen.egg-kLmp4gehHdP02YIKdyPSiw==/lib/arm/libunity.so
#11 pc 00874025 /data/app/com.hwen.egg-kLmp4gehHdP02YIKdyPSiw==/lib/arm/libunity.so
#12 pc 00875d93 /data/app/com.hwen.egg-kLmp4gehHdP02YIKdyPSiw==/lib/arm/libunity.so
#13 pc 00889a6b /data/app/com.hwen.egg-kLmp4gehHdP02YIKdyPSiw==/lib/arm/libunity.so
#14 pc 00889999 /data/app/com.hwen.egg-kLmp4gehHdP02YIKdyPSiw==/lib/arm/libunity.so
#15 pc 000040d6 <anonymous:d197e000>
managed backtrace:
#00 (wrapper managed-to-native) UnityEngine.TextGenerator:Populate_Internal_Injected (UnityEngine.TextGenerator,string,UnityEngine.Font,UnityEngine.Color&,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&)
#01 UnityEngine.TextGenerator:Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&) <0x1a7>
#02 UnityEngine.TextGenerator:Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,UnityEngine.VerticalWrapMode,UnityEngine.HorizontalWrapMode,bool,UnityEngine.TextAnchor,UnityEngine.Vector2,UnityEngine.Vector2,bool,bool,UnityEngine.TextGenerationError&) <0x207>
#03 UnityEngine.TextGenerator:PopulateAlways (string,UnityEngine.TextGenerationSettings) <0x2d7>
#04 UnityEngine.TextGenerator:PopulateWithError (string,UnityEngine.TextGenerationSettings) <0x20b>
#05 UnityEngine.TextGenerator:PopulateWithErrors (string,UnityEngine.TextGenerationSettings,UnityEngine.GameObject) <0x10b>
#06 UnityEngine.UI.Text:OnPopulateMesh (UnityEngine.UI.VertexHelper) <0x1c3>
#07 UnityEngine.UI.Graphic:DoMeshGeneration () <0x127>
#08 UnityEngine.UI.Graphic:UpdateGeometry () <0x2b>
#09 UnityEngine.UI.Text:UpdateGeometry () <0x37>
#10 UnityEngine.UI.Graphic:Rebuild (UnityEngine.UI.CanvasUpdate) <0x6b>
#11 UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate () <0x3fb>
#12 (wrapper delegate-invoke) <Module>:invoke_void ()
#13 UnityEngine.Canvas:SendWillRenderCanvases () <0x33>
#14 UnityEngine.Canvas:ForceUpdateCanvases () <0xb>
#15 UnityEngine.UI.ScrollRect:EnsureLayoutHasRebuilt () <0x2b>
#16 UnityEngine.UI.ScrollRect:LateUpdate () <0x83>
#17 (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
at libunity.0x953e32(Native Method)
at libunity.0x2a4c9d(Native Method)
at libunity.0x2a1307(Native Method)
at libunity.0x2a121d(Native Method)
at libunity.0x399cc1(Native Method)
at libunity.0xbbf4d(Native Method)
at libunity.0x1cb68f(Native Method)
at libunity.0x2f62cb(Native Method)
at libunity.0x2f6ae7(Native Method)
at libunity.0x87ac77(Native Method)
at libunity.0x877da3(Native Method)
at libunity.0x874025(Native Method)
at libunity.0x875d93(Native Method)
at libunity.0x889a6b(Native Method)
at libunity.0x889999(Native Method)
at UnityEngine.TextGenerator.Populate_Internal_Injected (UnityEngine.TextGenerator,string,UnityEngine.Font,UnityEngine.Color&,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&)(Native Method)
at UnityEngine.TextGenerator.Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&)(0x1a7:423)
at UnityEngine.TextGenerator.Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,UnityEngine.VerticalWrapMode,UnityEngine.HorizontalWrapMode,bool,UnityEngine.TextAnchor,UnityEngine.Vector2,UnityEngine.Vector2,bool,bool,UnityEngine.TextGenerationError&)(0x207:519)
at UnityEngine.TextGenerator.PopulateAlways (string,UnityEngine.TextGenerationSettings)(0x2d7:727)
at UnityEngine.TextGenerator.PopulateWithError (string,UnityEngine.TextGenerationSettings)(0x20b:523)
at UnityEngine.TextGenerator.PopulateWithErrors (string,UnityEngine.TextGenerationSettings,UnityEngine.GameObject)(0x10b:267)
at UnityEngine.UI.Text.OnPopulateMesh (UnityEngine.UI.VertexHelper)(0x1c3:451)
at UnityEngine.UI.Graphic.DoMeshGeneration ()(0x127:295)
at UnityEngine.UI.Graphic.UpdateGeometry ()(0x2b:43)
at UnityEngine.UI.Text.UpdateGeometry ()(0x37:55)
at UnityEngine.UI.Graphic.Rebuild (UnityEngine.UI.CanvasUpdate)(0x6b:107)
at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate ()(0x3fb:1019)
at <Module>.invoke_void ()(Native Method)
at UnityEngine.Canvas.SendWillRenderCanvases ()(0x33:51)
at UnityEngine.Canvas.ForceUpdateCanvases ()(0xb:11)
at UnityEngine.UI.ScrollRect.EnsureLayoutHasRebuilt ()(0x2b:43)
at UnityEngine.UI.ScrollRect.LateUpdate ()(0x83:131)