I am trying to write a python program of two turtles chasing another turtle. yet the code crashes a few seconds into the game giving me an "Exception in Tkinter callback"
Exception in Tkinter callback Traceback (most recent call last): File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\tkinter_init_.py", line 1885, in call return self.func(*args) File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\tkinter_init_.py", line 806, in callit func(*args) File "D:\ZC-CSCI 101\pythonProject\myturtle.py", line 41, in follow_runner follow.setheading(follow.towards(run)) File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\turtle.py", line 1937, in setheading self._rotate(angle) File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\turtle.py", line 3279, in _rotate self._update() File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\turtle.py", line 2662, in _update self._drawturtle() File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\turtle.py", line 3009, in _drawturtle shape = self._polytrafo(self._getshapepoly(tshape)) File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\turtle.py", line 2961, in _polytrafo e0, e1 = (1.0 / abs(e)) * e File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\turtle.py", line 260, in rmul return Vec2D(self[0]*other, self[1]*other) File "C:\Users\Nada Adel\AppData\Local\Programs\Python\Python39\lib\turtle.py", line 251, in new return tuple.new(cls, (x, y)) RecursionError: maximum recursion depth exceeded while calling a Python object Fatal Python error: _Py_CheckRecursiveCall: Cannot recover from stack overflow. Python runtime state: initialized
from turtle import Turtle, Screen
playGround = Screen()
playGround.screensize(500, 500)
playGround.title("Turtle Keys")
run = Turtle("turtle")
run.speed("fastest")
run.color("blue")
run.penup()
run.setposition(250, 250)
follow2 = Turtle("turtle")
follow2.speed("fastest")
follow2.color("purple")
follow2.penup()
follow2.shape()
follow2.setposition(250, -250)
follow = Turtle("turtle")
follow.speed("fastest")
follow.color("red")
follow.penup()
follow.shape()
follow.setposition(-250, -250)
def k1():
run.forward(10)
def k2():
run.left(45)
def k3():
run.right(45)
def k4():
run.backward(10)
def quitThis():
playGround.bye()
def follow_runner():
follow.setheading(follow.towards(run))
follow.forward(5)
playGround.ontimer(follow_runner, 10)
follow2.setheading(follow2.towards(run))
follow2.forward(5)
playGround.ontimer(follow_runner, 10)
playGround.onkeypress(k1, "Up")
playGround.onkeypress(k2, "Left")
playGround.onkeypress(k3, "Right")
playGround.onkeypress(k4, "Down")
playGround.onkey(quitThis, 'q')
playGround.listen()
follow_runner()
playGround.mainloop()
i tried it for one turtle fllowing another and it worked just fine.
from turtle import Turtle, Screen
playGround = Screen()
playGround.screensize(500, 500)
playGround.title("Turtle Keys")
run = Turtle("turtle")
run.speed("fastest")
run.color("blue")
run.penup()
run.setposition(250, 250)
follow = Turtle("turtle")
follow.speed("fastest")
follow.color("red")
follow.penup()
follow.shape()
follow.setposition(-250, -250)
def k1():
run.forward(10)
def k2():
run.left(45)
def k3():
run.right(45)
def k4():
run.backward(10)
def quitThis():
playGround.bye()
def follow_runner():
follow.setheading(follow.towards(run))
follow.forward(5)
playGround.ontimer(follow_runner, 10)
playGround.onkeypress(k1, "Up")
playGround.onkeypress(k2, "Left")
playGround.onkeypress(k3, "Right")
playGround.onkeypress(k4, "Down")
playGround.onkey(quitThis, 'q')
playGround.listen()
follow_runner()
playGround.mainloop()