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I am developing a Xamarin.iOS app. Some functionality is not possible for me to do in Xamarin that I have seen that they are able to do in Swift code.

When searching I came across something called "library bindings" and just want to see if I have understood it correctly.

To my understanding, I would be able to download a SDK to a Xcode project, and through binding use that code in my Xamarin app?

For example: Download Facebook Audience Network SDK to Xcode, bind it to Xamarin and then be able to download ads from my Xamarin code?

Malin
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  • Yes, but there are already bindings available here: https://www.nuget.org/packages/Xamarin.Facebook.AudienceNetwork.iOS/ – Jason May 12 '22 at 14:44
  • @Jason yes I tried that binding but I kept getting "no fill" error that I have been trying to solve for a week when I loaded an ad. So feels like I need to create a binding of my own – Malin May 12 '22 at 15:10
  • have you created an issue on the project page? – Jason May 12 '22 at 15:45
  • @Jason No I haven't, where exactly? Have you implemented facebook ads in Xamarin.ios? – Malin May 12 '22 at 15:51
  • https://github.com/xamarin/FacebookComponents/tree/main/Facebook.iOS/source/AudienceNetwork – Jason May 12 '22 at 15:51

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