Given this code:
void CSelectNamesDlg::ShuffleArray(CString strName, CStringArray *pAryStrNames)
{
if (pAryStrNames == nullptr)
return;
const auto iSize = pAryStrNames->GetSize();
if (iSize > 1)
{
// First, we must locate strName in the array
auto i = CSelectNamesDlg::LocateText(strName, pAryStrNames);
if (i != -1)
{
const auto iName = i;
// We must now shuffle the names from the bottom to the top
const auto iCount = gsl::narrow<int>(iSize) - iName;
for (i = 0; i < iCount; i++)
{
CString strTemp = pAryStrNames->GetAt(iSize-1);
pAryStrNames->RemoveAt(iSize-1);
pAryStrNames->InsertAt(0, strTemp);
}
}
}
}
int CSelectNamesDlg::LocateText(CString strText, const CStringArray *pAryStrText)
{
bool bFound = false;
int i{};
if (pAryStrText != nullptr)
{
const auto iSize = pAryStrText->GetSize();
for (i = 0; i < iSize; i++)
{
if (pAryStrText->GetAt(i) == strText)
{
// Found him!
bFound = true;
break;
}
}
}
if (!bFound)
i = -1;
return (int)i;
}
If I convert my CStringArray
into a std::vector<CString
is it going to be simpler to achieve the same PerformShuffle
and LocateText
methods?
Should I just stay with CStringArray
?