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I have a lot of computer-generated 3D meshes that I would like to render as 3D images. I only need one snapshot of each mesh, and since I have a lot of these mesh files, I would like to automate the image rendering.

I can easily convert the 3D data into a an obj or DirectX .x mesh format, but I haven't been able to find a decent command-line/terminal renderer. I tried POVray, but it always launches the GUI when I call it from terminal.

Does anyone know of any renderer that can take an obj as input and output a file?

Jason
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  • hello, I'm also looking for a way to do this but also applying png uv mapped texture to the object, did you find the answer in your question? – shunz19 Apr 11 '20 at 03:29
  • Have you checked this link? https://blender.stackexchange.com/questions/80938/batch-rendering-of-10-000-images-from-10-000-obj-files – shunz19 Apr 11 '20 at 03:35

1 Answers1

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You are not using the right binary of povray then, or maybe you forgot to pass -D

Edit: Google would tell you this.

Kheldar
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