I am trying to make an enemy for my game, and I got it to work using Navmesh. The only problem I have is that my character controller for my player is rigidbody based, and I want the player to be able to push the Navmesh agent around. I think this can be achieved by CalculatePath()
and steeringTarget
, but I am still not sure how the code would work. Thanks in advance
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Please provide enough code so others can better understand or reproduce the problem. – Community Apr 25 '22 at 02:17