How to execute RPC calls on all clients when this method sent from one client? Is it exists some solution in Unity netcode like RPCTargets.All in Photon?
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There you go
using UnityEngine;
using Mirror;
public class ExampleChangeSomething : NetworkBehaviour // ->Inherit from NetworkBehaviour
{
void Start()
{
UI_ChangeSomething();
}
//Attach this to the Button click or call this function from somewhere(e.g. I call this on Start)
public void UI_ChangeSomething()
{
//Client Send command to the Server
Cmd_ChangeSomething("Please Print this Text");
}
//Execute this on Server
[Command]
void Cmd_ChangeSomething(string _text)
{
//The server then tell every Clients to execute the "Rpc_ChangeSomething" Function
Rpc_ChangeSomething(_text);
}
[ClientRpc]
void Rpc_ChangeSomething(string _text)
{
ChangeSomething(_text);
}
//the logic that needs to be executed by Every Client
private void ChangeSomething(string _text)
{
//your logic here.
Debug.Log(_text); // every client will print "Please Print this Text" in their Console
}
}

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