I have been trying to recreate https://anatoletouvron.fr/ portfolio and cannot recreate the convex and concave type of distortion of the images when we scroll fast on the site. Does anyone have any pointers? I tried applying all the shaders I extracted from the site.
I got the post-processing part to work but not the images. When I apply shaders to them all images get manipulated at the same time and not in relation to their position on the screen. How do I go about achieving this? The site seems to be built in OGL. I am trying to recreate the same in Three.js. Any sort of pointers can help, Three.js noob here.