I need some help - I'm trying to create a roguelike using C++, and at the moment, I have a very simple little screen going, with a void() that generates a map, using "#" for walls and "." for floors. It can draw the player by comparing some integers which map the X and Y values of the player. I even have a little HUD which will display the player's stats.
But, the issue is, this is all being designed using a typical command-console window, and I'm starting to think I'm doing this wrong.
I want the player to move around this big empty room I have, by using the numpad -- this works. By using a Switch, I adjust the X and Y player value and then redraw the screen again.
Here's the issue. This actually redraws the screen all over again: it adds the 20-odd lines all over again, every single time I move. After a few moves, I have a command console window with text going for hundreds of lines.
So what am I doing wrong? Is there a command I don't know about to clear the screen?
Or am I doing this wrong from the start -- for instance, you have to press 'enter' to input your command, something that's not in any other roguelike. I'm a novice programmer, so any and all help is appreciated!
Thankyou!
Edit: Okay, thanks guys, I am now using PDCurses and trawling the docs to work out how to use the thing! Thanks again so much! Somebody please give the guy who suggested this a big tick! :D