I'm solving ragdoll replication and, I guess there's no exist clear solution for this problem So i decided figure it out myself.
However I don't know how to transform specfied bone in runtime.
I assume the way of transform bone is using animation assets or blueprint but, It's feels not right.
What i trying to do is replicate all bone transform while doing physics(Ragdolling) but i stucked how transforming bone.
Is there any way to transform bone in c++??