When triggering a UI Animation for the first time it seems to lag for a moment, then runs the animation faster than it should. If I trigger the same animation again, it will run perfectly.
This is only happening when executed on an android device, it runs fine when testing in Unity.
Any ideas?
Here's an example of transforming one of my option windows.
[SerializeField]
private GameObject _newPlayerWindow;
public void test() {
_newPlayerWindow.LeanMoveLocalY(0.0f, 1.0f).setEaseOutBounce();
}