How does the is_slippery parameter affect the reward in Frozenlake Environment?
Frozenlake environment has a parameter named is_slippery, which if set to True will move in intended direction with probability of 1/3 else will move in either perpendicular direction with equal probability of 1/3 in both directions. How does this is_slippery parameter affect the reward generated from the environment? Or does it merely do the job of deflecting the agent from it intended path?