In Chrome DevTools, is it possible to set the version of WebGL and/or disable WebGL for testing purposes?
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While I haven't been able to find an answer to my question yet, I have found something that addresses the reason I asked it.
In Three.js, if you want to test your code with WebGL 1, you can replace your WebGLRenderer
with WebGL1Renderer
:
const renderer = new THREE.WebGL1Renderer({
// ...
});

Ben
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