I'm trying to load image with IMG_Load() function from SDL. I saw from tutorials that they doesn't need full path for asset files.
But when I try to do that, it doesn't work.
My solution is include full path of those files, but I found that is clunky. Especially when I try to collaborate with my friend, it's hard to synchronize source files since we use different file paths.
May I ask what is typical way to collaborate between programmers when they have different setup, different file paths? I think that I need to simplify the file path for asset.
I tried to add include directories for compiler, but it only work with header files, not for asset files.