I have a particle system using basic spritebatch, where the particles are being created and destroyed based on decremental alpha value till 0.
The perfomance of the system is quite poor on pc, and very poor on xbox, with about a hundred particles on screen before significant fps slow down, I've read around regarding how to improve performance but does anyone have any tips on how to implment them, for exmaple what is the best way to - reuse particles rather than kill()? Does the image size of each particle make a difference? if I don't rotate each particle will this help?
I've played around with each of these suggestions but don't receive any significant improvement - does anyone have any advice - is it worth going gpu rather than cpu based?