NVIDIA's Cg toolkit is a dependency for a project I'm attempting to compile, and only has ppc
and x86_64
architectures on macOS. As of now, I'm currently trying to compile the software for x86_64
and arm64
to troubleshoot issues between the correct Intel build and an unstable M1 build.
I would have to either...
- Scrap my M1 build and build for
x86_64
with the possibility thatRosetta 2
may go away in the near future. - Find and compile all the dependencies for
x86_64
andarm64
for a longer lifespan. - Find an alternative to
Cg
.
I'm trying to stick with the 2nd option, so does NVIDIA provide source code for their very obsolete Cg
framework? Did they used to, and if so- where? I would like to attempt to build that from source.