I Searched many other questions and samples, but I still can't understand what I must do.
What I know about this process is
- Create a Render Target for msaa. - Different from SwapChain's Backbuffer.
- Draw everything (like meshes) on msaa render target.
- Copy the contents of the msaa Render Target to the current BackBuffer using the ResolveSubresource function.
Is this the right process? Or is there a part that I left out?