Any suggestions for components to use as a base for a scalable TCP server? I currently have an implementation that uses Indy which works well for say 100 relatively active connections or 1,000 relatively inactive connections, but the one thread per connection model limits the number of concurrent active connections that can be handled.
Let's say my goal might be 1,000 connections each processing 10 messages per second or 10,000 connections each processing 1 message per second on a good server (8-16 cores). Is this realistic? I'd really like to hear of any real-world implementations because I have found that what might work in theory does not necessarily work in practice and I do not want to be chasing a proposed solution that will not work.
Edit: IOCP would be good, but I only want to use commercial-grade classes/components, so they need to be as "professional" as Indy or IP*Works before I would think of using them. Furthermore, I have no intention of "rolling my own" solution - it would take too much time to make it commercial-grade. Lastly, I am looking for a significant improvement on what I already have. I am sure I can squeeze at least 20-50% more out of what I have (based on Indy), but I am never going to be able to handle 10,000 concurrent clients, or 10,000 messages per second, no matter how hard I try. Whether there is something out there that meets these conditions is another matter.
I have decided to accept the answer referring to the IOCP classes, even though I have not used them, because they look like the best path for investigation at this stage.