I imported a .fbx model to blender and made a rig, which I want to attach to the mesh. The problem is, that, after parenting, when I rotate the bones, the mesh is not moving with it.
The following links are a few screenshots to make it more clear, what I mean with some points.
What did I do so far:
- Imported mesh
- Made mesh, which, in my opinion, does fit the mesh
- Then I selected the mesh, shift-selected the rig and parented it with automatic weights.
- Then I have the stated problem.
In a youtube comment someone suggested to parent the rig "manually" to the mesh by selecting it as parent via the object properties and setting it to armature. This works SOMEHOW, but in a very weird way, the mesh is drawn in points which I dont want to draw with the bones.
What do I do wrong? I appreciate the help. If you need more information or pictures, feel free to ask, I am not really sure, what is important and what not.