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this

The problem is that you can see behind the scenes in transparent state.

my project

view forward

view right

As you can see, all bones are already using transparent objects.

this is shader graph

shadergraph

i using hdrp unity 2021.2.7f

1 Answers1

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There may be a problem with the mesh Normals.

Try to apply same material in other 3D Game object.

Game dev
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  • i already apply same material in other object – MasterJung Mar 15 '22 at 00:33
  • How was the result, Same? – Game dev Mar 15 '22 at 07:38
  • Yes it is same .Can you elaborate on why there is a problem with the normals?I don't know if I got it wrong, but I can't find it even when I search for it. – MasterJung Mar 16 '22 at 01:57
  • The most common problem with Normals is facing faces in the wrong direction. This makes the object see throw. You can easily check that by enabling rendering both faces. And also can check that on Blender. But it looks like that's not your case. – Game dev Mar 17 '22 at 16:34