Say like it took a whole second for a character to jump in a game, how would a game developer go about keeping that jump time to 1 second if the FPS is either 10fps, 30fps, 100fps etc? - If you get me, how would you stop a game's fps affecting the gameplay speed basically.
I presume there's a certain method of doing this, so I was wondering what exactly it is?
Thankssss, Alex!