I have a HashMap called the Item Database, which stores data about all of the items.
However, these items can have modifiers (in this case, the stat multiplier is important). Whenever I change an item to just one specific item drop, it ends up changing the base item from the HashMap.
For example, whenever a player creates a Katana, it does something like this.
HashMap<String, CustomItem> db = new HashMap<String, CustomItem>();
db.putAll(ItemDatabase.database);
CustomItem ci = db.get("KATANA");
From there, modifiers are applied via a getBukkitItem function on the CustomItem ci, basically multiplying a lot of the stats on that CustomItem and applying it.
baseHealth = (int) ((abbaseHealth / 100.0) * multiplier);
and other stats like that.
However, whenever I make changes to this new CustomItem, it also applies to the ItemDatabase hashmap. This means that whenever somebody makes another Katana, those multiplied stats become the new base stats to be multiplied.
TL;DR Whenever I'm changing a variable I got from a HashMap (db), that change also applies to the HashMap (itemdb). This happens even if the HashMap (db) it's from, is a copy of another HashMap (itemdb)
I have tried the method above, and using .clone() on a HashMap and casting it back to HashMap. Unfortunately I'm not really sure what else to try.