{
ipAddress = IPAddress.Parse("127.0.0.1");
remoteEndPoint = new IPEndPoint(ipAddress, portAddress);
socket = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
socket.Connect(remoteEndPoint);
OnConnected();
}
The Exception error is thrown on the line "socket.Connect(...);
SocketException: The requested address is not valid in its context." NetworkManager.StartClient () (at Assets/Scripts/Networking/NetworkManager.cs:51)
(Its a unity project, the line is socket.Connect) Is there something I'm missing? I'm sure I've had this working before in different projects. I tried binding the socket first, but I was getting the exact same error and error code.