I have the component below added to a FlameGame
class, whenever I am changing this component I have to hot restart the app. Is there a workaround for this?
class SoldierSprite extends SpriteAnimationComponent {
@override
Future<void>? onLoad() async {
var miniSprites =
await TexturePackerLoader.fromJSONAtlas('mini.png', 'mini.json');
var miniSpriteComponent = SpriteComponent()
..sprite = miniSprites[4]
..size = Vector2(100, 200)
..position += Vector2(200, 200)
..angle = -95;
add(miniSpriteComponent);
return super.onLoad();
}
}